Gamer Corner Guides exists in part because I wanted to avoid some of my issues with many typical guides. In particular, I don’t want to focus on the end result of character customization.
In Final Fantasy VI all of your characters will naturally reach almost 9800 HP and 990 MP at level 99 without any influence from espers, so the general sentiment is not to bother with many esper HP or MP bonuses. I haven’t seen much discussion of the value of having a bit more HP or MP at any point during the game, and this bothers me.
When I was younger, my goal in every RPG was perfection. In college, I was playing FF4 and stumbled on a “perfect levelling guide.” It revealed that the stats you gain after level 70 are somewhat random, and how to maximize them.
It didn’t take all that long to get Cecil and Kain each to level 80. Before starting a third character I wanted to see what would happen if I took on Zeromus with just those two. I figured they would be crushed, but shockingly this was not the case at all. I had to use some Elixirs (Big Bang is still Big Bang, after all), but I won the fight easily.
It was at that point that I realized how pointless what I was doing was. Zeromus is the hardest fight in the game, and I could annihilate him with a party of two, so why was I still leveling?
Since then, I don’t bother with perfection. I find games are much more fun when you focus on the journey, not the destination. There is a balance to be struck: I’ll choose espers in FF6 based more on stats than spells for some characters, but I’m not likely to leave an esper on a character once mastered (because that would be wasting magic points). It’s not an optimal decision in the long run, but I will have completed every challenge in the game long before optimal becomes required, so what difference does it make?