After several requests, I have decided to put the old FFXIV guide back up for those who still want to use it. It will not be updated and is a wholly separate instance of the site without several features (such as users and checkboxes), but the data is all there, as I left it. Please don’t expect any updates or anything, but enjoy the restored guide.
The guide uses the same URLs but at a new domain: ffxiv.gamercorner.net. Links to the old site should redirect you to the archive. Similarly, Google searches should likely still work. Let me know if there are any major bugs in how the site works.
Finally, I want to apologize for so hastily removing it. I’m glad you guys care enough to speak up about it!
So, retiring the FFXIV guide has proven to be an unpopular decision. I am honestly kind of surprised by this, but it’s certainly nice to see that there are other people out there who cared about something besides endgame. So I thought I would toss those who still want to use the guide an olive branch, and provide the data used to actually generate it.
This data takes the form an Excel file, and has everything that was on the guide and a few things that never quite made it. It’s obviously not as nicely cross-referenced as the site, but it’s fairly complete. (Well to be totally transparent, it’s complete for pre-Heavensward. Most of the items and recipes were updated for 3.0 and maybe 3.1, and a few random tidbits like quests have been updated for some of 3.2.)
If some enterprising soul wants to use this data for their own site, they have my blessing. For my part, I’m going to publicly promise not to try to make a guide for an MMO again, and hopefully if/when I stupidly go back on that decision some day, someone will link me this post and slap me.
Get the FFXIV guide data (3M)
EDIT: I also put up a publicly editable Google doc, in case anyone actually wants to keep this up-to-date or make it more human readable.
Today the Final Fantasy XIV guide is officially retired. I considered leaving it up as-is, but it’s already two patches behind and will only get further out of date. The reason for this is that I cancelled my account. While I still love a lot of FFXIV, the time investment requirements just keep increasing and it no longer seems worth it. Truth be told, I hate how much of my time MMOs monopolize so I’m kind of happy to have cut the cord.
With all that extra time, I’ve veered pretty hard into retro RPG territory. Playing Dragon Quest V made me go out and complete my collection of old Dragon Quest games, and I’m currently up to the third. I’ve even imported SFC copies of V and VI, because as I said, I’ve gone a bit crazy.
I’m not sure how much time I want to spend making Dragon Quest guides, but the original Dragon Warrior is actually quite sparse on information so it seemed fitting to at least make one. I don’t want to turn my back on Final Fantasy or anything, but right now I want to play new (to me) retro games, and I’ve played all the old FFs quite a bit.
So far, not having MMOs in my life has given me a lot more headspace to work on the site, so I’m hoping to crank a few guides out in the near future and fix up some lingering issues. I won’t make any promises, but it does feel good to be back in the swing of this crazy hobby of mine.
I’ve always been pretty proud of my FFXIV timers page, but I have not updated it for Heavensward… until today! The biggest issue with the previous format is that the one-hour unspoiled point slots in Heavensward didn’t leave enough space for much text, so I switched that particular display to a 12-hour version. Every HW unspoiled node appears at the same time AM and PM currently, so this works. Of course, as soon as a patch breaks that pattern – which could happen as soon as tomorrow – then I’ll need another plan.
But that’s not all! I also added ephemeral points to the page. Since, unlike unspoiled nodes, those are actually spread out throughout the day, this may be a very handy reference. The bunched-up nature of the HW unspoiled nodes just makes it even more painful that I haven’t added an alarm feature yet.
Of course, the timers page is great, but sometimes you are looking to craft something and just want to know when the material you need is available. Unspoiled and ephemeral node timers now have countdowns on the gathering point list. There is a similar feature on the fish guide, though that remains woefully incomplete at the moment. The countdown will also show up on individual gathering log and fish guide pages. It even appears in cross-referenced tables, as you can see here.
I’m pretty excited for 3.1, even though it will probably force me to do a bunch of guide updates. I’ve been avoiding trying to gather data on extracurricular activities, so don’t expect data on Lords of Verminion just yet. Though if it’s fun enough, we’ll see.
I’ve had a Final Fantasy VI guide in the works for quite a while, but my complete and total addiction to Final Fantasy XIV has gotten in the way of its release. Well, now that FFXIV is in a bit of a lull until Heavensward, I managed to finish up the data collection. There’s still a bunch to be done, mostly in the form of adding various graphics to the cards, but it’s still a lot of data. I put in a number of features I like but haven’t seen elsewhere, like average magic points per encounter group, and a by-item guide to everything you can bet for it (both to get it and using it as the bet) at the Colosseum. Enjoy!
The FFVI guide data collection was going well until FFXIV patch 2.3 came out and derailed all my momentum. Them and their fun quests!
Fortunately (?), I’ve done most of the basic content in 2.3 and I (still) have no particular interest in grinding out any of the high-level stuff, so hopefully I can get back into the FFVI groove.
First, though, I wanted to mention the updates I’ve made for FFXIV. All of the new items, recipes, dungeon drops, and so on are in. Unfortunately a lot of the newer systems use a lot of data I can’t practically gather. Desynthesis (or “desynthisis”, apparently) is a good example – even if I had the time to desynth everything, I’d need three characters to do it. I did at least add whether an item can be desynth’ed to cards. I’m trying to decide if it’s worth adding a desynth column to item lists themselves, or perhaps having “items this class can desynth” lists on class pages. That seems largely redundant with crafting lists in general, but perhaps “items this class can desynth that it can’t craft” would be better. Of course that wouldn’t tell you that culinarians can’t desynth food and alchemists can’t desynth potions, both of which seem pretty relevant. I’m open to opinions here.
Having all gray cards seemed a bit dreary, so I went ahead and added a bit of color to the FFXIV cards. Much of it is mostly aesthetic, making visual information that’s already available on the card. (For instance, hostile monster cards are red, while passive monster cards are blue.)
The one exception is something I find very helpful. Armor is now color-coded based on who it’s for. The colors are based loosely on the in-game role colors (blue for tank, red for DPS, green for healer), with a few changes to add some granularity. The primary change is that magic DPS is purple instead of red, since magic DPS uses an entirely different set of gear than other DPS. Different shades are also used (dark blue is for tank gear that is also usable by Lancers, bright red is used for ranged DPS). This change should make it very easy to see at a glance who a piece is made for. As a general rule, the color coding should correspond somewhat to who can roll “Need” for a given item on the loot list.
The guide underwent a pretty comprehensive update overnight, adding a whole bunch of new data and tables. The new stuff is focused on where you get items: from Grand Companies, from trades of other items, and from FATEs. I’ve also filled out the class quests and job abilities that were missing. For the most part, the guide should be functionally complete, but there’s still plenty of content left to be added. Next up: convenience tweaks for gatherers, and better card color-coding, especially for gear.
I’ve added a feature I’ve been thinking about for some time, and I think you’re going to like it. The site does a good job of telling you where to find or purchase all of the materials needed for a given craft, but it’s not as good at helping you make a shopping list for crafting. Well, no more! Now every recipe page will break down each material, and you can select how you intend to get each one. If you want to focus on your crafting class to the exclusion of everything else, choose to buy items from vendors, or choose ‘other’ and get your materials from the markets. If you want to level a range of crafting and gathering classes, you can pick which ones you would like to use in the craft, and the system will break down the level requirements for each. It’s that simple!
I have been playing a lot of FFXIV lately – that game is well beyond my wildest dreams of how good 2.0 could actually be – and that means a lot more data coming in. One thing that seems to be a bit frustrating is actually finding some of these hunting log monsters. To that end, I have been gathering specific coordinate information on where to find monsters within in an area, and at what level. The data is far from complete, but that should change quickly as I prioritize hunting log monsters specifically. It should be very helpful data.