Review: Dragon Quest (Switch)

A remake of the original Dragon Quest, based on the mobile phone port, has come to the Nintendo Switch. This serves essentially as a graphically enhanced version of the existing Dragon Quest remakes (such as that for Gameboy Color), which means the game’s grindiness has been toned down considerably from its NES iteration (Dragon Warrior). And that’s a good thing!

One nice touch in this remake is a return to the ye olde English-style dialogue of the original NES version, after the Gameboy version played things totally straight. The ancient hero may be Loto in Japan, but to me he’ll always be Erdrick. If you have an aversion to thees and thous, this game will frustrate you a lot. The graphical style can also be offputting, as it is a combination of low-resolution backgrounds, standard definition map sprites, and HD monster sprites.

The structure of the game is mostly intact from the original. The biggest change is that the enemies yield more experience and gold, allowing you to progress through the game much more quickly. The game system has also been updated to feature more stats like Resilience, as well as items that give you permanent upgrades to those stats. Some of the items have been rebalanced, but all work in essentially the same way they always have.

The big change here is that the dungeons have been redesigned to varying extents. The game doubles the size of its grid system in line with later series entries (though still keeps the need for torches or the Glow spell), and treasure chests no longer respawn. The treasures contained in those chests have been upgraded substantially to compensate, leading to a situation where delving dungeons can be very rewarding early on. Specific dungeon layouts have changed, though most follow a similar pattern to their originals.

The problem with the remake is that the reduction in grinding reveals how sparse the content in the original Dragon Quest actually is. Even with leveling speed increased dramatically, you’ll spend most of your time trying to gain experience or gold to prepare you for the next challenge. The entire game’s plot would fit into two or three towns worth of quests in any game later in the series.

The bottom line is, you can live without playing the first Dragon Quest, but if you want to experience it, the Switch is the best place to do so. It’s not a big time or money investment, and it ties directly into Dragon Quest 2 and 3, both of which are also available (and are far better games).

Review Score: B−

Retro Review: Dragon Warrior (NES)

Giving away the original Dragon Warrior was, perhaps, not Nintendo’s wisest move. I got my free copy and (eventually) beat it, but the game didn’t exactly make me run out and buy the sequels. Of course, upon its release in 1986, Dragon Quest was something new: a pretty good facsimile of a PC RPG on a gaming console. Things had changed significantly before we got Dragon Warrior in 1989.

The actual structure and mechanics of Dragon Warrior are actually quite solid. The game is hard, but buoyed by the fact that the penalty for death is limited to half of your gold. Losing money does make it hard to progress, since gear is so important, but if you keep at it you will eventually become strong enough to finish the game.

Dragon Warrior is also notable because its debuff spells actually work, a theme that would continue in the series. Sleep, for instance, is not only effective, it’s vital for extending the list of creatures you can challenge early in the game. Combat tends to differ greatly when you’re leveling vs. delving into a dungeon, because the game is primarily endurance-based. MP is important and cannot be recovered except in towns, and your strategy will revolve around this fact.

The problem with Dragon Warrior is that the game doesn’t have nearly enough events for its levels. You spend far too much time just grinding experience for the sake of doing so. This is particularly bad in the late game, where there are less than half a dozen plot events that are supposed to bridge the gap from level 13 to level 20 or so.

Having a game based on grind is one thing, but where Dragon Warrior truly fails is that its grind is poorly conceived. The hardest enemies in the game will give 100 experience at a point when completely trivial foes are giving 40, and the result is that the best way to level is without any challenge at all. Sure, you can take the time to go from your save point across half the world and try to get a few levels deeper into the Dragonlord’s castle, but the time spent going home and recovering once you run out of MP to heal greatly outweighs the gains in comparison to mindlessly grinding trivial enemies.

The unfortunate truth is that if you’re fighting challenging enemies in Dragon Warrior, you’re probably doing something wrong. It’s too bad, because the rest of the game isn’t bad. You explore, listen to townspeople for clues, and are basically left on your own to put everything together. There’s no linear plot here and it really does evoke the feel of early Ultima or other PC RPGs in many ways.

The series would immediately fix the major flaws of its first entry, but it was too late to save it in the States. Dragon Quest still hasn’t really caught on here, and may never do so. And for that, I blame Nintendo Power. (Not really.) (OK maybe a little.)

Review Score: C

Out With the New, In With the Old

Today the Final Fantasy XIV guide is officially retired.  I considered leaving it up as-is, but it’s already two patches behind and will only get further out of date. The reason for this is that I cancelled my account. While I still love a lot of FFXIV, the time investment requirements just keep increasing and it no longer seems worth it. Truth be told, I hate how much of my time MMOs monopolize so I’m kind of happy to have cut the cord.

With all that extra time, I’ve veered pretty hard into retro RPG territory. Playing Dragon Quest V made me go out and complete my collection of old Dragon Quest games, and I’m currently up to the third. I’ve even imported SFC copies of V and VI, because as I said, I’ve gone a bit crazy.

I’m not sure how much time I want to spend making Dragon Quest guides, but the original Dragon Warrior is actually quite sparse on information so it seemed fitting to at least make one. I don’t want to turn my back on Final Fantasy or anything, but right now I want to play new (to me) retro games, and I’ve played all the old FFs quite a bit.

So far, not having MMOs in my life has given me a lot more headspace to work on the site, so I’m hoping to crank a few guides out in the near future and fix up some lingering issues. I won’t make any promises, but it does feel good to be back in the swing of this crazy hobby of mine.