Final Fantasy VI Walkthrough Complete

Yes, it only took me… wait, let me see the calendar… how many years? OK it’s been a while, but I finally got back to the FF6 walkthrough and finished it. It was left hanging for far too long. I think the walkthrough is pretty good. I write these walkthroughs primarily as a way to really analyze all the available data, and if the performance of my party in the playthrough I finished while writing it is any indication, it should be pretty useful.

One aspect I struggled with during the writing is just how far to go. I touched on almost every monster’s elemental weaknesses and strengths, but paid little attention to status vulnerabilities. There are a few reasons for this. One, I have to admit, is laziness. You could point out which monsters can be Muddled or who are vulnerable to death or whatever forever, and it’s a lot to write down. It would be a lot to read, too. Reason number two is that my favorite thing about playing FF6 is taking advantage of esper level up bonuses, and your stats don’t actually affect status ailments. Stop is going to work or not work whether it’s cast by Cyan with no Magic Power boosts or Strago at 110. As a result, really powerful status ailments almost feel like cheating to me. But then, I’m crazy when it comes to what I think of as cheating. The third reason is that, assuming you are paying attention to your stats, elemental spells are just more uniformly effective. Sure, I could cast stop on some boss that happens to be vulnerable to it, maybe re-cast it if it misses, and then kill it with impunity. But I can also smack it with three shots of Bolt 3 or whatever in that time and just end the battle outright. That said, there are a few enemies that are virtually impossible to defeat without status ailments (like the Intangir), so I did mention them in those cases.

Anyway, finishing FF6 is a big moment for me, because it was the last in a long line of games I felt obligated to replay. Baldur’s Gate II, which I also finished recently, was the last in an even longer line of games I promised myself I’d replay. And now I’m left, for the first time in years, with no particular game hanging over my head waiting to be played. It’s freeing, but also a bit paralyzing. It’s not like I haven’t played new games in this time, but now there’s no obvious “next” thing to play (or to procrastinate about playing). That’s why I’m writing a blog post!

So I don’t know what’s next. The FF7 guide is still hanging out there, half-done, and I would like to put that up before the remake comes out. Though at the rate Square is going, I could still have years. I’ve quit FFXIV for the sole purpose of having time to play other games, so I may start another deluge of retro reviews. Or, I don’t know, get some kind of outdoor hobby. We’ll see.

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