The most recent edition of the Adam Ruins Everything podcast (Rachel Weil on Femicom and the Value of Preserving Classic ‘Girl’ Video Games) really struck a chord with me. The topic, preserving retro ‘girl’ games, is particularly appropriate for this blog on International Women’s Day. I’ve spent a lot of time retro game shopping, and have rarely (if ever) come across any games that were marketed towards girls. Given the clientele at these stores, this is not surprising, but it is disappointing. I know of a number of efforts to preserve old video games, but aside from Rachel’s Femicom Museum, I don’t recall any so much as mentioning ‘girl’ games.
Almost as upsetting as the way we’ve casually dismissed the history of these games is the way many, including myself, thought of them even when they were new. That is: barely games, a waste of time, simple pandering. Somehow I doubt many guys formed such opinions based on hands-on experience. I’ve heard there are a number of gems hidden among games most guys wouldn’t be caught dead playing, and I can vouch for at least one series (Style Savvy) myself.
I’m neither qualified nor inclined to get deep into gender politics, but this discussion really made me think about how we judge both games and each other. Rachel’s discussion about how, at one point in her life, she stopped playing ‘girly’ games because she felt she had to makes me wonder just how often this has happened. I know how many times I’ve avoided something I was interested in because it was ‘not for me,’ and how rarely that turned out to be a good decision.
I am running low on retro games to review, it might be pretty fun to pick up some of these lost games and give them a shot. That is, assuming they can be found anywhere outside of a museum.